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Showing posts with label Catatan. Show all posts
Showing posts with label Catatan. Show all posts

Wednesday, 22 February 2017

Tour & Travel Friend & Backpacker's

Alasan Sering Piknik Bisa Bikin Panjang Umur:
http://www.cnnindonesia.com/…/alasan-sering-piknik-bisa-bi…/


Hari gini masih pusing kerja? Refreshing dulu bro. manjakan mata dengan piknik akan menjadikan Anda lebih fresh :D


Yuk Wisata bersama kami:
Friend & Backpacker's

Melayani:
- Paket Umroh & Haji Plus.
- Paket Ziarah, Study Tour & Wisata.
- Paket Backpackers Dalam & Luar Negeri.
- Jasa Pindahan kos, Rumah & Angkut Barang, dll.
- Sewa Mobil Plus Sopir, Elf, Hiace & Bus Pariwisata.
- Jasa Supir yang Berpengalaman Dalam & Luar Kota.

"The best coice to travel"

Office 1: Melati Lor GG. Jayan RT. 03/01 Kota Kudus
Office 2: Jl. Silandak Tengah RT. 12/13 Pasadena Ngalian, Semarang
Office 3: DK. Posong RT. 05/05 Desa Pangkah, Kec. Pangkah. Kab. Tegal


Harga Bersaing & Siap Antar Jemput
CP: 085713683380




Friday, 12 June 2015

Source Code Elearning Biologi Berbasis PHP MySQL

Source Code Elearning Biologi - Selamat pagi teman-teman semuanya, berjumpa kembali di catatan kecil saya ini. Keminclong menghadirkan sebuah aplikasi menarik bagi kalian yang ada dalam bidang dunia pendidikan. Kali ini, Keminclong menyajikan sebuah Elearning dengan matapelajaran Biologi. Saya namakan Bio-Learning. Tahukan apa itu elearning? ya, elearning adalah sebuah metode pengajaran berbasis internet yang digunakan dengan tujuan membantu guru maupun siswa dalam proses belajar mengajar. Elearning ini mempunyai beberapa fitur menarik untuk Anda. Simak baik-baik Source Code Elearning Biologi ya.


Gambar di atas adalah tampilan dashboard atau tampilan utama dari Bio-Learning. cukup simpel, hal ini agar memudahkan user atau istilah lainnya yaitu userfriendly.

Nah, Elearning Biologi ini terdapat 3 hak akses, yaitu hak akses sebagai admin, lalu sebagai guru, dan hak akses sebagai siswa. masing-masing tentunya mempunyai menu yang berbeda-beda. gambar di atas merupakan contoh tampilan menu dari hak akses sebagai guru, dimana guru bisa membuat soal latihan dan soal ujian, serta bisa menginput materi.

Guru juga bisa menginput nilai kepada siswa, dan juga guru bisa melihat hasil nilai ujian yang telah dikerjakan oleh siswa. Ada juga menu kiriman tugas, isinya yaitu kiriman tugas berupa file upload, jadi guru tinggal mendownloadnya saja, dan yang terakhir yaitu guru bisa menginput forum diskusi. jadi antara siswa dan guru bisa saling bertukar pikiran melalui forum diskusi.



gambar di atas adalah halaman login, terdapat 3 hak akses seperti yang saya jelaskan di atas, yaitu login sebagai admin, guru, dan siswa. Berikut akan saya tampilkan beberapa tampilan dari Bio-Learning dengan PHP MySQL untuk Anda. Simak:
Upload Tugas

Latihan Soal

Materi


Soal Ujian

Input Diskusi

Forum Diskusi

Bagi teman-teman yang berminat dengan Source Code Elearning Biologi Berbasis PHP MySQL bisa email ke saya : asifqolbi@gmail.com/085713683380

Berapapun donasi* yang Sobat kirim, Source akan saya berikan :D

(minimal 200k :D)

Thursday, 16 October 2014

Gambar Sederhana 2D OpenGL

Grafika Komputer 
Created By : Ahmad Asif Qolbi

Deskripsi Objek :
            Gambar 2 dimensi ini merupakan gambaran lingkungan Universitas Negeri Semarang pada malam hari. Dimana lingkungan sekitar terdapat banyak pepohonan yang membuat udara sejuk dan nyaman tanpa ada polusi udara. Pemandangan tersebut terlihat dari kampus Unnes dimana terlihat jalan yang mengarah ke atas menuju Universitas Negeri Semarang. Unnes adalah kampus konservasi, dimana kampus konservasi adalah kampus yang peduli terhadap lingkungan yang hijau dikelilingi banyak pohon di kawasan kampus.
            Gambar ini sangat memperdulikan keselarasan warna dengan tema sehingga membuat gambar 2dimensi ini terlihat nyaman untuk dilihat. Gambar ini identik dengan kampus Universitas Negeri Semarang yang terletak di daerah pegunungan serta banyaknya pepohonan yang ada di kawasan sekitar Unnes sehingga kampus Unnes tampak sangat asri.


Source Code :
#include<GL/glut.h>
#include<stdlib.h>

void display(){
   glClear( GL_COLOR_BUFFER_BIT);

   glPointSize(8);
   glLineWidth(3);

//huruf u
glBegin(GL_POLYGON);
                         glVertex2f(-0.9,0.7);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(-0.8,0.7);
                         glVertex2f(-0.8,0.2);
                         glColor3f(0.0,0.0,1.0);
                         glVertex2f(-0.9,0.2);
     glEnd();
   glBegin(GL_POLYGON);
                         glVertex2f(-0.8,0.3);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(-0.8,0.3);
                         glVertex2f(-0.6,0.2);
                         glVertex2f(-0.8,0.2);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(-0.7,0.7);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(-0.6,0.7);
                         glVertex2f(-0.6,0.2);
                         glColor3f(0.0,0.0,1.0);
                         glVertex2f(-0.7,0.2);
     glEnd();

// huruf n1
     glBegin(GL_POLYGON);
                         glVertex2f(-0.5,0.7);
                         glColor3f(1.0,0.0,0.0);
                         glVertex2f(-0.4,0.7);
                         glColor3f(1.0,0.0,1.0);
                         glVertex2f(-0.4,0.2);
                         glVertex2f(-0.5,0.2);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(-0.4,0.7);
                         glColor3f(1.0,1.5,0.0);
                         glVertex2f(-0.4,0.5);
                          glVertex2f(-0.2,0.2);
                         glVertex2f(-0.2,0.2);

     glEnd();
      glBegin(GL_POLYGON);
                         glVertex2f(-0.3,0.7);
                         glColor3f(0.0,0.5,1.0);
                         glVertex2f(-0.2,0.7);
                         glColor3f(1.0,0.0,1.0);
                         glVertex2f(-0.2,0.2);
                         glVertex2f(-0.3,0.2);
     glEnd();

     // huruf n2
glBegin(GL_POLYGON);
                         glVertex2f(-0.1,0.7);
                         glColor3f(1.0,0.0,0.0);
                         glVertex2f(0.0,0.7);
                         glColor3f(1.0,0.0,1.0);
                         glVertex2f(0.0,0.2);
                         glVertex2f(-0.1,0.2);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(0.0,0.7);
                         glColor3f(1.0,1.5,0.0);
                         glVertex2f(0.0,0.5);
                          glVertex2f(0.2,0.2);
                         glVertex2f(0.2,0.2);

     glEnd();
      glBegin(GL_POLYGON);
                         glVertex2f(0.1,0.7);
                         glColor3f(0.0,0.5,1.0);
                         glVertex2f(0.2,0.7);
                         glColor3f(1.0,0.0,1.0);
                         glVertex2f(0.2,0.2);
                         glVertex2f(0.1,0.2);
     glEnd();

// huruf e
glBegin(GL_POLYGON);
                         glVertex2f(0.3,0.3);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.5,0.3);
                         glVertex2f(0.5,0.2);
                         glVertex2f(0.3,0.2);
     glEnd();

     glBegin(GL_POLYGON);
                         glVertex2f(0.3,0.7);
                         glColor3f(1.0,0.0,0.0);
                         glVertex2f(0.4,0.7);
                         glColor3f(1.0,0.0,1.0);
                         glVertex2f(0.4,0.2);
                         glVertex2f(0.3,0.2);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(0.3,0.7);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.5,0.7);
                         glVertex2f(0.5,0.6);
                         glVertex2f(0.3,0.6);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(0.3,0.5);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.5,0.5);
                         glVertex2f(0.5,0.4);
                         glVertex2f(0.3,0.4);
     glEnd();

     // huruf s
glBegin(GL_POLYGON);
                         glVertex2f(0.6,0.7);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.8,0.7);
                         glVertex2f(0.8,0.6);
                         glVertex2f(0.6,0.6);
     glEnd();
glBegin(GL_POLYGON);
                         glVertex2f(0.6,0.7);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.7,0.7);
                         glVertex2f(0.7,0.4);
                         glColor3f(0.0,0.0,1.0);
                         glVertex2f(0.6,0.4);
     glEnd();
glBegin(GL_POLYGON);
                         glVertex2f(0.7,0.5);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.8,0.5);
                         glVertex2f(0.8,0.4);
                         glVertex2f(0.7,0.4);
     glEnd();
     glBegin(GL_POLYGON);
                         glVertex2f(0.7,0.5);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.8,0.5);
                         glVertex2f(0.8,0.2);
                         glColor3f(0.0,0.0,1.0);
                         glVertex2f(0.7,0.2);
     glEnd();
glBegin(GL_POLYGON);
                         glVertex2f(0.6,0.3);
                         glColor3f(0.0,1.0,1.0);
                         glVertex2f(0.8,0.3);
                         glVertex2f(0.8,0.2);
                         glVertex2f(0.6,0.2);
     glEnd();

// pohon1
glPushMatrix ();
glBegin (GL_POLYGON);
glColor3f (0.0f, 0.7f, 0.0f);

glVertex3f (-0.83, -0.28, 0.0);
glVertex3f (-0.47, -0.28, 0.0);

glVertex3f (-0.47, -0.28, 0.0);
glVertex3f (-0.58, -0.16, 0.0);

glVertex3f (-0.58, -0.16, 0.0);
glVertex3f (-0.70, -0.16, 0.0);

glVertex3f (-0.70, -0.16, 0.0);
glVertex3f (-0.83, -0.28, 0.0);

glEnd ();
glPopMatrix();
// warnain pohon kanan. bwh 2
glPushMatrix ();

glLineWidth (2.0f);
glBegin (GL_POLYGON);
glColor3f (0.0f, 0.7f, 0.0f);

glVertex3f (-0.77, -0.16, 0.0);
glVertex3f (-0.52, -0.16, 0.0);

glVertex3f (-0.52, -0.16, 0.0);
glVertex3f (-0.61, -0.04, 0.0);

glVertex3f (-0.61, -0.04, 0.0);
glVertex3f (-0.67, -0.04, 0.0);

glVertex3f (-0.67, -0.04, 0.0);
glVertex3f (-0.77, -0.16, 0.0);

glEnd ();
glPopMatrix();

//batangpohon1kanan
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (-0.67, -0.28, 0.0);
glVertex3f (-0.61, -0.28, 0.0);

glVertex3f (-0.61, -0.28, 0.0);
glVertex3f (-0.61, -0.64, 0.0);

glVertex3f (-0.61, -0.64, 0.0);
glVertex3f (-0.67, -0.64, 0.0);

glVertex3f (-0.67, -0.64, 0.0);
glVertex3f (-0.67, -0.28, 0.0);

glEnd ();

//pohon2
// pohon
glPushMatrix ();
glBegin (GL_POLYGON);
glColor3f (0.0f, 0.7f, 0.0f);

glVertex3f (-0.50, -0.28, 0.0);
glVertex3f (-0.13, -0.28, 0.0);

glVertex3f (-0.13, -0.28, 0.0);
glVertex3f (-0.25, -0.16, 0.0);

glVertex3f (-0.25, -0.16, 0.0);
glVertex3f (-0.37, -0.16, 0.0);

glVertex3f (-0.37, -0.16, 0.0);
glVertex3f (-0.50, -0.28, 0.0);

glEnd ();
glPopMatrix();
// warnain pohon kanan. bwh 2
glPushMatrix ();

glLineWidth (2.0f);
glBegin (GL_POLYGON);
glColor3f (0.0f, 0.7f, 0.0f);

glVertex3f (-0.43, -0.16, 0.0);
glVertex3f (-0.18, -0.16, 0.0);

glVertex3f (-0.18, -0.16, 0.0);
glVertex3f (-0.27, -0.04, 0.0);

glVertex3f (-0.27, -0.04, 0.0);
glVertex3f (-0.33, -0.04, 0.0);

glVertex3f (-0.33, -0.04, 0.0);
glVertex3f (-0.43, -0.16, 0.0);

glEnd ();
glPopMatrix();

//batangpohon2kanan
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (-0.33, -0.28, 0.0);
glVertex3f (-0.27, -0.28, 0.0);

glVertex3f (-0.27, -0.28, 0.0);
glVertex3f (-0.27, -0.64, 0.0);

glVertex3f (-0.27, -0.64, 0.0);
glVertex3f (-0.33, -0.64, 0.0);

glVertex3f (-0.33, -0.64, 0.0);
glVertex3f (-0.33, -0.28, 0.0);

glEnd ();

// gedungunnes

glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 1.0);

glVertex3f (-0.03, -0.28, 0.0);
glVertex3f (0.72, -0.28, 0.0);

glVertex3f (0.72, -0.28, 0.0);
glVertex3f (0.72, -0.64, 0.0);

glVertex3f (0.72, -0.64, 0.0);
glVertex3f (-0.03, -0.64, 0.0);

glVertex3f (-0.03, -0.64, 0.0);
glVertex3f (-0.03, -0.28, 0.0);

glEnd ();

//atap gedung
glPushMatrix ();
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (-0.10, -0.28, 0.0);
glVertex3f (0.80, -0.28, 0.0);

glVertex3f (0.80, -0.28, 0.0);
glVertex3f (0.68, -0.16, 0.0);

glVertex3f (0.68, -0.16, 0.0);
glVertex3f (0.03, -0.16, 0.0);

glVertex3f (0.00, -0.16, 0.0);
glVertex3f (-0.12, -0.28, 0.0);

glEnd ();
glPopMatrix();

//jalan

glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0, 1.0, 1.0);
glVertex3f (-1.03, -0.70, 0.0);
glVertex3f (1.72, -0.70, 0.0);

glVertex3f (1.72, -0.70, 0.0);
glVertex3f (1.72, -0.96, 0.0);

glVertex3f (1.72, -0.96, 0.0);
glVertex3f (-1.03, -0.96, 0.0);

glVertex3f (-1.03, -0.96, 0.0);
glVertex3f (-1.03, -0.60, 0.0);

glEnd ();



//garis jalan2

glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (0.90, -0.85, 0.0);
glVertex3f (0.82, -0.85, 0.0);

glVertex3f (0.82, -0.85, 0.0);
glVertex3f (0.82, -0.80, 0.0);

glVertex3f (0.82, -0.80, 0.0);
glVertex3f (0.90, -0.80, 0.0);

glVertex3f (0.90, -0.80, 0.0);
glVertex3f (0.90, -0.50, 0.0);

glEnd ();

// garis jalan 3


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (0.70, -0.85, 0.0);
glVertex3f (0.62, -0.85, 0.0);

glVertex3f (0.62, -0.85, 0.0);
glVertex3f (0.62, -0.80, 0.0);

glVertex3f (0.62, -0.80, 0.0);
glVertex3f (0.70, -0.80, 0.0);

glVertex3f (0.70, -0.80, 0.0);
glVertex3f (0.70, -0.50, 0.0);

glEnd ();

// garis jalan 4


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (0.50, -0.85, 0.0);
glVertex3f (0.42, -0.85, 0.0);

glVertex3f (0.42, -0.85, 0.0);
glVertex3f (0.42, -0.80, 0.0);

glVertex3f (0.42, -0.80, 0.0);
glVertex3f (0.50, -0.80, 0.0);

glVertex3f (0.50, -0.80, 0.0);
glVertex3f (0.50, -0.50, 0.0);

glEnd ();

// garis jalan 5


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (0.30, -0.85, 0.0);
glVertex3f (0.22, -0.85, 0.0);

glVertex3f (0.22, -0.85, 0.0);
glVertex3f (0.22, -0.80, 0.0);

glVertex3f (0.22, -0.80, 0.0);
glVertex3f (0.30, -0.80, 0.0);

glVertex3f (0.30, -0.80, 0.0);
glVertex3f (0.30, -0.50, 0.0);

glEnd ();

// garis jalan 6


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (0.10, -0.85, 0.0);
glVertex3f (0.02, -0.85, 0.0);

glVertex3f (0.02, -0.85, 0.0);
glVertex3f (0.02, -0.80, 0.0);

glVertex3f (0.02, -0.80, 0.0);
glVertex3f (0.10, -0.80, 0.0);

glVertex3f (0.10, -0.80, 0.0);
glVertex3f (0.10, -0.50, 0.0);

glEnd ();

// garis jalan 7


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (-0.20, -0.85, 0.0);
glVertex3f (-0.12, -0.85, 0.0);

glVertex3f (-0.12, -0.85, 0.0);
glVertex3f (-0.12, -0.80, 0.0);

glVertex3f (-0.12, -0.80, 0.0);
glVertex3f (-0.20, -0.80, 0.0);

glVertex3f (-0.20, -0.80, 0.0);
glVertex3f (-0.20, -0.50, 0.0);

glEnd ();

// garis jalan 8


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (-0.40, -0.85, 0.0);
glVertex3f (-0.32, -0.85, 0.0);

glVertex3f (-0.32, -0.85, 0.0);
glVertex3f (-0.32, -0.80, 0.0);

glVertex3f (-0.32, -0.80, 0.0);
glVertex3f (-0.40, -0.80, 0.0);

glVertex3f (-0.40, -0.80, 0.0);
glVertex3f (-0.40, -0.50, 0.0);

glEnd ();

// garis jalan 9


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (-0.60, -0.85, 0.0);
glVertex3f (-0.52, -0.85, 0.0);

glVertex3f (-0.52, -0.85, 0.0);
glVertex3f (-0.52, -0.80, 0.0);

glVertex3f (-0.52, -0.80, 0.0);
glVertex3f (-0.60, -0.80, 0.0);

glVertex3f (-0.60, -0.80, 0.0);
glVertex3f (-0.60, -0.50, 0.0);

glEnd ();

// garis jalan 10


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);
glVertex3f (-0.80, -0.85, 0.0);
glVertex3f (-0.72, -0.85, 0.0);

glVertex3f (-0.72, -0.85, 0.0);
glVertex3f (-0.72, -0.80, 0.0);

glVertex3f (-0.72, -0.80, 0.0);
glVertex3f (-0.80, -0.80, 0.0);

glVertex3f (-0.80, -0.80, 0.0);
glVertex3f (-0.80, -0.50, 0.0);

glEnd ();

// garis jalan 11


glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0, 0.2, 0.0);
glVertex3f (-1.00, -0.85, 0.0);
glVertex3f (-0.92, -0.85, 0.0);

glVertex3f (-0.92, -0.85, 0.0);
glVertex3f (-0.92, -0.80, 0.0);

glVertex3f (-0.92, -0.80, 0.0);
glVertex3f (-1.00, -0.80, 0.0);

glVertex3f (-1.00, -0.80, 0.0);
glVertex3f (-1.00, -0.50, 0.0);

glEnd ();

//gedunghias
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (0.67, -0.28, 0.0);
glVertex3f (0.61, -0.28, 0.0);

glVertex3f (0.61, -0.28, 0.0);
glVertex3f (0.61, -0.64, 0.0);

glVertex3f (0.61, -0.64, 0.0);
glVertex3f (0.67, -0.64, 0.0);

glVertex3f (0.67, -0.64, 0.0);
glVertex3f (0.67, -0.28, 0.0);

glEnd ();

//gedunghias2
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (0.09, -0.28, 0.0);
glVertex3f (0.03, -0.28, 0.0);

glVertex3f (0.03, -0.28, 0.0);
glVertex3f (0.03, -0.64, 0.0);

glVertex3f (0.03, -0.64, 0.0);
glVertex3f (0.09, -0.64, 0.0);

glVertex3f (0.09, -0.64, 0.0);
glVertex3f (0.09, -0.28, 0.0);

glEnd ();

//pintu
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (1.0f, 0.2f, 0.0f);

glVertex3f (0.40, -0.43, 0.0);
glVertex3f (0.30, -0.43, 0.0);

glVertex3f (0.30, -0.43, 0.0);
glVertex3f (0.30, -0.64, 0.0);

glVertex3f (0.30, -0.64, 0.0);
glVertex3f (0.40, -0.64, 0.0);

glVertex3f (0.40, -0.64, 0.0);
glVertex3f (0.40, -0.43, 0.0);

glEnd ();

//pintukunci
glPushMatrix ();
glLineWidth (1.9f);
glBegin (GL_LINES);
glBegin (GL_POLYGON);
glColor3f (0.0, 0.0, 0.0);

glVertex3f (0.35, -0.48, 0.0);
glVertex3f (0.30, -0.48, 0.0);

glVertex3f (0.30, -0.48, 0.0);
glVertex3f (0.30, -0.50, 0.0);

glVertex3f (0.30, -0.50, 0.0);
glVertex3f (0.35, -0.50, 0.0);

glVertex3f (0.35, -0.50, 0.0);
glVertex3f (0.35, -0.48, 0.0);

glEnd ();

   glFlush();

}

void init(){
     glClearColor(0.0, 0.0, 0.0, 0.0);//definisiin warna clear atau background

     glMatrixMode(GL_PROJECTION);

     glLoadIdentity ();

     gluOrtho2D(-1.0,1.0,-1.0,1.0);//MENENTUKAN UKURAN KANVAS
     //           k   k    b   a
     glMatrixMode(GL_MODELVIEW);
}

int main(int argc, char **argv){
    glutInit(&argc,argv);
    glutInitWindowSize(800,400);
    glutInitWindowPosition(300,300);//jarak windows dari tepi monitor

    glutCreateWindow("My Kampus");
    glutDisplayFunc(display);
    init();
    glutMainLoop();//mulai render
    return 0;
}

Screenshot :